What Are Bonuses?

Bonuses are special upgrades that can be activated within an Alliance to boost its members. They offer various advantages, such as increased experience, reduced energy costs, or enhanced character stats.

How Do Bonuses Work?

  • Bonuses are activated by the Alliance Leader or their Deputy in a special interface.

  • Activating bonuses requires accumulated reputation.

  • Once activated, bonuses last until the end of the current cycle.

  • Up to 5 bonuses can be activated per cycle.

  • For new Alliance members (recruits), bonuses work at 50% effectiveness.

How to Unlock Bonuses?

Bonuses become available when specific buildings and/or projects are constructed in the clan city. The higher the building level, the stronger the bonuses.

Bonus Activation Cycle

  1. Every Tuesday at 12:00 UTC, a new cycle begins: reputation is recalculated, bonuses reset, and leaders can select new bonuses.

  2. Over the next 6 days, leaders can choose and activate bonuses using reputation.

  3. Activated bonuses cannot be changed until the next cycle.

  4. If a new building is constructed during the cycle, it unlocks an additional bonus.

  5. Upgrading buildings does not affect already activated bonuses—changes take effect in the next cycle.

Where to View Available Bonuses?

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All bonuses can be found in the Bonus Activation Window in the Alliance interface. They are displayed with corresponding icons and statuses:

 Available for selection – Can be activated.

 Selected – Already active for the current cycle.

image-20250203-160327.png Unavailable – Requires a specific building to be constructed.

Bonus List

Headquarters

  • Hall - XP Boost for Kills - Increases XP gained from kills by {5-30}%.

Saloon

  • Bar Counter - Increased PvP Damage - Increases damage by 15% against mobs guarding Alliance towns when using Tier {1-6} weapons.
  • Pantry - Extended Food Buff Duration - Increases temporary buffs from food by 50% for Tier {1-6} food items.

Train Station

  • Depot - Reduced Energy Costs - Lowers energy consumption by {2-20}% when traveling on horseback.

Barracks

  • Sleeping Quarters - Battle Pass XP Boost - Increases XP gained from Battle Pass quests by 10% (for Tier {1-4}).
  • Rest Area - Increased Reputation from Tasks - Boosts reputation gained from tasks by 10% (for Tier {1-4}).

Place of Power

  • Luck Totem - Increased Critical Hit Chance - Raises critical hit chance by 5% for Tier {1-6} weapons.
  • Spirit Totem - Increased Damage Against Spirits - Boosts damage against spirits by 15% for Tier {1-6} weapons.

Power Station

  • Transformer - Faster Production Speed - Reduces item production time by 30% for Tier {1-6} items.

Golden Mine

  • Sluice Box - Increased Ore Yield - Increases daily ore yield by {5-25}.

Merchant's Shop

  • Discount on Silver & Gold Purchases - Reduces item costs by 10% for Tier {1-6} items.

Laboratory

  • Alchemist's Table - Increased Defender Gear Durability - Enhances city defender gear durability by (10%-50%).
  • Distiller - Reduced Death Penalty - Lowers durability loss on death by {2-6}%.